About the book
This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games.
In Unity in Action, Third Edition, you will learn how to:
Create characters that run, jump, and bump into things
Build 3D first-person shooters and third-person action games
Construct 2D card games and side-scrolling platformers
Script enemies with AI
Improve game graphics by importing models and images
Design an intuitive user interface for your games
Play music and spatially-aware sound effects
Connect your games to the internet for online play
Deploy your games to desktop, mobile, and the web
Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer.
Foreword by Jesse Schell.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the technology
Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast.
About the book
Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality.
What's inside
Create characters that run, jump, and bump into things
Script enemies with AI
Play music and spatially-aware sound effects
Deploy your games to desktop, mobile, and the web
About the reader
For programmers who know any object-oriented programming language. Examples are in C#.
About the author
Joe Hocking is a software engineer and Unity expert specializing in interactive media development.
Table of Contents
PART 1 FIRST STEPS
1 Getting to know Unity
2 Building a demo that puts you in 3D space
3 Adding enemies and projectiles to the 3D game
4 Developing graphics for your game
PART 2 GETTING COMFO
Editions of Unity in Action, Third Edition
- Paperback
- ISBN 9781617299339
Read an Excerpt
This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games.
In Unity in Action, Third Edition, you will learn how to:
Create characters that run, jump, and bump into things
Build 3D first-person shooters and third-person action games
Construct 2D card games and side-scrolling platformers
Script enemies with AI
Improve game graphics by importing models and images
Design an intuitive user interface for your games
Play music and spatially-aware sound effects
Connect your games to the internet for online play
Deploy your games to desktop, mobile, and the web
Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer.
Foreword by Jesse Schell.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the technology
Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast.
About the book
Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality.
What's inside
Create characters that run, jump, and bump into things
Script enemies with AI
Play music and spatially-aware sound effects
Deploy your games to desktop, mobile, and the web
About the reader
For programmers who know any object-oriented programming language. Examples are in C#.
About the author
Joe Hocking is a software engineer and Unity expert specializing in interactive media development.
Table of Contents
PART 1 FIRST STEPS
1 Getting to know Unity
2 Building a demo that puts you in 3D space
3 Adding enemies and projectiles to the 3D game
4 Developing graphics for your game
PART 2 GETTING COMFO
Frequently Asked Questions
What is Unity in Action, Third Edition about?
This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games.
In Unity in Action, Third Edition, you will learn how to:
Create characters that run, jump, and bump into things
Build 3D first-person shooters and third-person action games
Construct 2D card games and side-scrolling platformers
Script enemies with AI
Improve game graphics by importing models and images
Design an intuitive user interface for your games
Play music and spatially-aware sound effects
Connect your games to the internet for online play
Deploy your games to desktop, mobile, and the web
Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer.
Foreword by Jesse Schell.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the technology
Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast.
About the book
Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality.
What's inside
Create characters that run, jump, and bump into things
Script enemies with AI
Play music and spatially-aware sound effects
Deploy your games to desktop, mobile, and the web
About the reader
For programmers who know any object-oriented programming language. Examples are in C#.
About the author
Joe Hocking is a software engineer and Unity expert specializing in interactive media development.
Table of Contents
PART 1 FIRST STEPS
1 Getting to know Unity
2 Building a demo that puts you in 3D space
3 Adding enemies and projectiles to the 3D game
4 Developing graphics for your game
PART 2 GETTING COMFO
What core themes, tropes, or subjects are explored in Unity in Action, Third Edition?
Computing and Information Technology > Computer programming / software engineering > Games development and programming
Where can I read a sample of Unity in Action, Third Edition?
You can read an official preview of the few pages here https://www.book2look.com/book/9781617299339
Who is/are the Author/s of the book Unity in Action, Third Edition?
Joe Hocking
Who is the Publisher of the book Unity in Action, Third Edition?
Manning
What are the ISBN numbers for the physical and digital editions?
Unity in Action, Third Edition is available as paperback(ISBN 9781617299339)
Where can I buy Unity in Action, Third Edition online or support local independent bookshops?
You can buy Unity in Action, Third Edition from below
Where can I buy Unity in Action, Third Edition?