Dot-Com Design, The Rise of a Usable, Social, Commercial Web, NYU Press, Megan Sapnar Ankerson,Media studies,Cultural and media studies, 24 Hours in Cyberspace; authoring software; commercial internet; commercial web; commercial websites; conjunctural analysis; cool site of day; critical design; cultural industry; cyberspace; displacement; dot-com; dot-com boom; dot-com bubble; e-commerce; Flahs; Flash; information superhighway; interactive web; internet industry; IPO; Macromedia; media industries; media studies; mergers and acquisitions; Netscape; New Economy; new media; platform; production studies; rich internet applications; social media; user experience; user-generated content; UX; Virtual Reality (VR); Web 1.0; Web 2.0; web design; web history; website; World Wide Web,, Critical Cultural Communication, United States, en-US24 Hours in Cyberspace; authoring software; commercial internet; commercial web; commercial websites; conjunctural analysis; cool site of day; critical design; cultural industry; cyberspace; displacement; dot-com; dot-com boom; dot-com bubble; e-commerce; Flahs; Flash; information superhighway; interactive web; internet industry; IPO; Macromedia; media industries; media studies; mergers and acquisitions; Netscape; New Economy; new media; platform; production studies; rich internet applications; social media; user experience; user-generated content; UX; Virtual Reality (VR); Web 1.0; Web 2.0; web design; web history; website; World Wide Web, [BLURB],[CITY],,books, ebooks, biblet, Book2look