Narrative Design and Authorship in Bloodborne

An Analysis of the Horror Videogame

By Madelon Hoedt | Publisher: McFarland & Company, Inc., Publishers

About the book

In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of \"paleblood.\" The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design.

This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

Editions of Narrative Design and Authorship in Bloodborne

Paperback
ISBN 9781476672182
PDF
ISBN 9781476638454

Read an Excerpt

In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of \"paleblood.\" The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design.

This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

Frequently Asked Questions

What is Narrative Design and Authorship in Bloodborne about?

In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of \"paleblood.\" The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design.

This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

What core themes, tropes, or subjects are explored in Narrative Design and Authorship in Bloodborne?

Computing and Information Technology > Digital Lifestyle and online world: consumer and user guides > Computer games / online games: strategy guides / companion works

Where can I read a sample of Narrative Design and Authorship in Bloodborne?

You can read an official preview of the few pages here https://www.book2look.com/book/9781476672182

How long is Narrative Design and Authorship in Bloodborne and how many pages does it have?

Narrative Design and Authorship in Bloodborne has 214 page(s)

Is Narrative Design and Authorship in Bloodborne part of a series, and can it be read as a standalone?

Yes it is a part of series Studies in Gaming

Who is/are the Author/s of the book Narrative Design and Authorship in Bloodborne?

Madelon Hoedt

Who is the Publisher of the book Narrative Design and Authorship in Bloodborne?

McFarland & Company, Inc., Publishers

What are the ISBN numbers for the physical and digital editions?

Narrative Design and Authorship in Bloodborne is available as paperback(ISBN 9781476672182) and pdf(ISBN 9781476638454)

Where can I buy Narrative Design and Authorship in Bloodborne online or support local independent bookshops?

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Where can I buy Narrative Design and Authorship in Bloodborne?