Knowledge Games, How Playing Games Can Solve Problems, Create Insight, and Make Change, Johns Hopkins University Press, Karen Schrier,Higher education, tertiary education,Education / Educational sciences / Pedagogy, education,games, video games, discovery, crowdsourcing, collective intelligence, educational games, serious games, knowledge games, learning games, gamification, big data, citizen science, knowledge production,, Tech.edu: A Hopkins Series on Education and Technology, United States, en-UShttps://www.press.jhu.edueducation,games, video games, discovery, crowdsourcing, collective intelligence, educational games, serious games, knowledge games, learning games, gamification, big data, citizen science, knowledge production, [BLURB],[CITY],,books, ebooks, biblet, Book2look