Translation and Localisation in Video Games

Making Entertainment Software Global

By Miguel Á. Bernal-Merino | Publisher: Taylor and Francis

About the book

This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

Editions of Translation and Localisation in Video Games

EBook
ISBN 9781317617839
PDF
ISBN 9781317617846

Read an Excerpt

This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

Frequently Asked Questions

What is Translation and Localisation in Video Games about?

This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

What core themes, tropes, or subjects are explored in Translation and Localisation in Video Games?

Language and Linguistics > Linguistics > Translation and language interpretation

Where can I read a sample of Translation and Localisation in Video Games?

You can read an official preview of the few pages here https://www.book2look.com/book/9781317617839

Is Translation and Localisation in Video Games part of a series, and can it be read as a standalone?

Yes it is a part of series Routledge Advances in Translation and Interpreting Studies

Who is/are the Author/s of the book Translation and Localisation in Video Games?

Miguel Á. Bernal-Merino

Who is the Publisher of the book Translation and Localisation in Video Games?

Taylor and Francis

What are the ISBN numbers for the physical and digital editions?

Translation and Localisation in Video Games is available as ebook(ISBN 9781317617839) and pdf(ISBN 9781317617846)