Dungeons & Dragons: Dungeon Club: Time to Party

A Graphic Novel

By Molly Knox Ostertag | Publisher: HarperCollins

About the book

The party continues but the problems get bigger in this second installment of this original Dungeons & Dragons graphic novel series brought to you by New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma.

Olivia loves being the Dungeon Master of her after-school club, creating a world with magic and epic battles with adventure around every corner. She’s always felt at home in her game, but now—with new members and new plotlines—her world has gotten more complicated than ever.

It doesn’t help when Olivia’s older sister, Lu, comes home from college and brushes off all Olivia’s hard work, telling her to get real. A seed of doubt is planted, and suddenly the colorful world of her game starts to fade around her. Will Olivia be able to keep everything from changing, or will the party fall apart?

Praise for Dungeons & Dragons: Dungeon Club: Roll Call

“An absolutely wonderful story that exemplifies the joys, challenges, and lifelong memories forged between friends in the creative furnace of roleplaying games. The vibrant, energetic art further elevates the beautiful dichotomy between epic, fantasy adventures and finding one's place in those awkward teenage years. I couldn't help but see much of myself and my own youth in parts of each character as they find their companions in real life through their imaginary adventures, and the sense of unparalleled bonding one finds within a good game group resonates deeply throughout this story. I absolutely loved it.” —Matthew Mercer, creator of Critical Role

“The power D&D has to help you explore and express yourself is on full display in this lovely story of friendship and growing up.\" —Kat Leyh, author of Snapdragon

“Perfectly captures the magic when the world you create with your friends becomes as real as the world around you.” —Tim Probert, author of the Lightfall series

“A thrilling and gorgeous adventure that goes straight for your heart.” —ND Stevenson, New York Times bestselling author of Nimona 

“What Molly Ostertag and Xanthe Bouma pull off in Dungeon Club is nothing short of astounding. Contained within these magical pages are not one but two amazing stories: fantasy and reality woven masterfully together by Ostertag's spellbinding storytelling. An adventure filled with fun, magic, and deep insight into the trials and tribulations of High School, Dungeon Club is what we in the D&D world would call a 'Critical Hit'! To everyone who knows that there's always adventure and a little bit of magic just around the corner, this book will be a treasured artifact for years and years to come!” —Brennan Lee Mulligan, creator of Dimension

Editions of Dungeons & Dragons: Dungeon Club: Time to Party

Paperback
ISBN 9780063268456
EBook
ISBN 9780063039278

Read an Excerpt

The party continues but the problems get bigger in this second installment of this original Dungeons & Dragons graphic novel series brought to you by New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma.

Olivia loves being the Dungeon Master of her after-school club, creating a world with magic and epic battles with adventure around every corner. She’s always felt at home in her game, but now—with new members and new plotlines—her world has gotten more complicated than ever.

It doesn’t help when Olivia’s older sister, Lu, comes home from college and brushes off all Olivia’s hard work, telling her to get real. A seed of doubt is planted, and suddenly the colorful world of her game starts to fade around her. Will Olivia be able to keep everything from changing, or will the party fall apart?

Praise for Dungeons & Dragons: Dungeon Club: Roll Call

“An absolutely wonderful story that exemplifies the joys, challenges, and lifelong memories forged between friends in the creative furnace of roleplaying games. The vibrant, energetic art further elevates the beautiful dichotomy between epic, fantasy adventures and finding one's place in those awkward teenage years. I couldn't help but see much of myself and my own youth in parts of each character as they find their companions in real life through their imaginary adventures, and the sense of unparalleled bonding one finds within a good game group resonates deeply throughout this story. I absolutely loved it.” —Matthew Mercer, creator of Critical Role

“The power D&D has to help you explore and express yourself is on full display in this lovely story of friendship and growing up.\" —Kat Leyh, author of Snapdragon

“Perfectly captures the magic when the world you create with your friends becomes as real as the world around you.” —Tim Probert, author of the Lightfall series

“A thrilling and gorgeous adventure that goes straight for your heart.” —ND Stevenson, New York Times bestselling author of Nimona 

“What Molly Ostertag and Xanthe Bouma pull off in Dungeon Club is nothing short of astounding. Contained within these magical pages are not one but two amazing stories: fantasy and reality woven masterfully together by Ostertag's spellbinding storytelling. An adventure filled with fun, magic, and deep insight into the trials and tribulations of High School, Dungeon Club is what we in the D&D world would call a 'Critical Hit'! To everyone who knows that there's always adventure and a little bit of magic just around the corner, this book will be a treasured artifact for years and years to come!” —Brennan Lee Mulligan, creator of Dimension

Frequently Asked Questions

What is Dungeons & Dragons: Dungeon Club: Time to Party about?

The party continues but the problems get bigger in this second installment of this original Dungeons & Dragons graphic novel series brought to you by New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma.

Olivia loves being the Dungeon Master of her after-school club, creating a world with magic and epic battles with adventure around every corner. She’s always felt at home in her game, but now—with new members and new plotlines—her world has gotten more complicated than ever.

It doesn’t help when Olivia’s older sister, Lu, comes home from college and brushes off all Olivia’s hard work, telling her to get real. A seed of doubt is planted, and suddenly the colorful world of her game starts to fade around her. Will Olivia be able to keep everything from changing, or will the party fall apart?

Praise for Dungeons & Dragons: Dungeon Club: Roll Call

“An absolutely wonderful story that exemplifies the joys, challenges, and lifelong memories forged between friends in the creative furnace of roleplaying games. The vibrant, energetic art further elevates the beautiful dichotomy between epic, fantasy adventures and finding one's place in those awkward teenage years. I couldn't help but see much of myself and my own youth in parts of each character as they find their companions in real life through their imaginary adventures, and the sense of unparalleled bonding one finds within a good game group resonates deeply throughout this story. I absolutely loved it.” —Matthew Mercer, creator of Critical Role

“The power D&D has to help you explore and express yourself is on full display in this lovely story of friendship and growing up.\" —Kat Leyh, author of Snapdragon

“Perfectly captures the magic when the world you create with your friends becomes as real as the world around you.” —Tim Probert, author of the Lightfall series

“A thrilling and gorgeous adventure that goes straight for your heart.” —ND Stevenson, New York Times bestselling author of Nimona 

“What Molly Ostertag and Xanthe Bouma pull off in Dungeon Club is nothing short of astounding. Contained within these magical pages are not one but two amazing stories: fantasy and reality woven masterfully together by Ostertag's spellbinding storytelling. An adventure filled with fun, magic, and deep insight into the trials and tribulations of High School, Dungeon Club is what we in the D&D world would call a 'Critical Hit'! To everyone who knows that there's always adventure and a little bit of magic just around the corner, this book will be a treasured artifact for years and years to come!” —Brennan Lee Mulligan, creator of Dimension

What core themes, tropes, or subjects are explored in Dungeons & Dragons: Dungeon Club: Time to Party?

Graphic novels, Comic books, Manga, Cartoons > Graphic novel / Comic book / Manga: styles / traditions

Where can I read a sample of Dungeons & Dragons: Dungeon Club: Time to Party?

You can read an official preview of the few pages here https://www.book2look.com/book/9780063268456

Is Dungeons & Dragons: Dungeon Club: Time to Party part of a series, and can it be read as a standalone?

Yes it is a part of series Dungeons & Dragons: Dungeon Club

Who is/are the Author/s of the book Dungeons & Dragons: Dungeon Club: Time to Party?

Molly Knox Ostertag

Who is the Publisher of the book Dungeons & Dragons: Dungeon Club: Time to Party?

HarperCollins

What are the ISBN numbers for the physical and digital editions?

Dungeons & Dragons: Dungeon Club: Time to Party is available as paperback(ISBN 9780063268456) and ebook(ISBN 9780063039278)

Where can I buy Dungeons & Dragons: Dungeon Club: Time to Party online or support local independent bookshops?

You can buy Dungeons & Dragons: Dungeon Club: Time to Party from below

Where can I buy Dungeons & Dragons: Dungeon Club: Time to Party?